Bryce Terrains

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Nemo
Licensed Customer
Posts: 47
Joined: Fri Feb 05, 2010 3:02 pm

I've been starting to experiment with exporting terrains from Bryce to render in Octane. So far my best results have come from maximum poly exports with just the diffusion texture. Bryce will export diffusion, ambient, specular, and bump maps for its terrains but so far I've only been able to figure out how to use the diffusion maps in Octane. I tried a lower poly export with a bump map but it didn't look as good. The Octane Render was in the Daylight environment while the Bryce render was on default settings. The Octane render is missing some of the horizontal grooves seen in the Bryce version and I think it has something to do with bump mapping. Maximum poly exports from Bryce eat up a lot of memory, around 300+ megabytes for this one because it has 1.7 million triangles.
Attachments
Render of Terrain in Octane with only the Diffusion Texture.
Render of Terrain in Octane with only the Diffusion Texture.
Original render of the Terrain in Bryce 7 Beta.
Original render of the Terrain in Bryce 7 Beta.
GeForce 8800 GTS 512|Q6600|Win7 64bit
Veneris
Licensed Customer
Posts: 97
Joined: Sun Jun 15, 2014 5:30 pm

Have you already got some Bryce to Octane Render render high quality?
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
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