Bryce Terrains
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I've been starting to experiment with exporting terrains from Bryce to render in Octane. So far my best results have come from maximum poly exports with just the diffusion texture. Bryce will export diffusion, ambient, specular, and bump maps for its terrains but so far I've only been able to figure out how to use the diffusion maps in Octane. I tried a lower poly export with a bump map but it didn't look as good. The Octane Render was in the Daylight environment while the Bryce render was on default settings. The Octane render is missing some of the horizontal grooves seen in the Bryce version and I think it has something to do with bump mapping. Maximum poly exports from Bryce eat up a lot of memory, around 300+ megabytes for this one because it has 1.7 million triangles.
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GeForce 8800 GTS 512|Q6600|Win7 64bit