Displacement

Autodesk Maya (Plugin developed by JimStar)

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prodviz
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Is it possible to add a Displacement pin to the Octane Image node, aka Lightwave, so we can access either Maya or Octane procedurals and then layer and mix these up:

Image



cheers
prodviz
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Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Any news on whether a displacement pin is possible/or similar, going to be implemented?

cheers.
prodviz
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The displacement in C4D looks to be a C4D specific feature called 'Shader to Texture', allowing for access to C4D procedurals.

Any Maya scripters out there able to write an equivalent 'procedural to Image' type piece of code?
prodviz
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Hi guys

anybody figured out a workaround for this?

cheers.
prodviz
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I guess what we need is a 'bake procedural to texture'?

There are a few bake scripts out there, but we would need an automatic bake Octane procedural to texture and then have this texture plugged in to the displacement slot.
prodviz
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There is a 'Convert to file texture' command, which converts and saves out a Maya procedural to a texture, and then creates a new shader with the texture applied.

The convert command does not work on Octane shaders.

Is there something in this?

Apologies for going on about this, but this appears to be super powerful feature in the other apps.
prodviz
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Joined: Sun Jul 14, 2013 6:00 pm

I know procedural displacement is not a feature of Octane, so the Maya plugin isn't missing a feature of the engine as such, but a workaround or something like in Lightwave or C4D would be super cool.
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Slimshader
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Location: Canada

I haven't tried this with octane for maya yet but I've used it in the past:

http://www.creativecrash.com/maya/plugin/displaced
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi Slimshader

Great, thanks for the link.

This looks like the new-ish (think this was introduced in Maya 2015) Texture deformer.

Definitely usable, cheers.
prodviz
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Joined: Sun Jul 14, 2013 6:00 pm

These workarounds need lots of geometry to get fine detail in the displacement.
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