Is it possible to add a Displacement pin to the Octane Image node, aka Lightwave, so we can access either Maya or Octane procedurals and then layer and mix these up:
I guess what we need is a 'bake procedural to texture'?
There are a few bake scripts out there, but we would need an automatic bake Octane procedural to texture and then have this texture plugged in to the displacement slot.
There is a 'Convert to file texture' command, which converts and saves out a Maya procedural to a texture, and then creates a new shader with the texture applied.
The convert command does not work on Octane shaders.
Is there something in this?
Apologies for going on about this, but this appears to be super powerful feature in the other apps.
I know procedural displacement is not a feature of Octane, so the Maya plugin isn't missing a feature of the engine as such, but a workaround or something like in Lightwave or C4D would be super cool.