My UVs suddenly move to a different position from one frame to another. It happens at the point when the mesh changes. I have baked my mesh to points and it is still doing it.
This does not occur in the Live viewer.
I hope you guys have a fix for this.... I have over 60 cameras to render is this is camera one!

This scene file file has the baked mesh and the original mesh which was animated with the correction deformer. Both produce the same result. The shift happens from frame 1146-1147.
Thanks,
Luke.