Displacement problems....
Moderators: ChrisHekman, aoktar
have you try to play with the rey epsilon value?
ciao beppe
- GordonOfPallion
- Posts: 4
- Joined: Sun Jun 14, 2015 6:31 pm
In my scene further sub-dividing the mesh was the most significant factor for improvement.
The image I used was already 7k, 32bit, float with a slight blur on the tick to reduce the edge sharpness.
The image I used was already 7k, 32bit, float with a slight blur on the tick to reduce the edge sharpness.