Displacement problems....

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

GordonOfPallion
Licensed Customer
Posts: 4
Joined: Sun Jun 14, 2015 6:31 pm

Can anyone tell me why I'm getting this aliasing problem around the edge of the tick?
01.jpg
The level of detail here is 8k, it's driving me crazy as I've got a mega tight deadline.

This is what I'm shooting for...

https://vimeo.com/95959829

Any help smoothing the mesh would be greatly appreciated...

Cheers,
Gordon
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Is your image big enough as 2,4 or 8k?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
GordonOfPallion
Licensed Customer
Posts: 4
Joined: Sun Jun 14, 2015 6:31 pm

Thanks for the quick response Aoktar.

The image that's driving the displacement is 2K but I've tried it at it's original size of 7k and it's the same result.
User avatar
Yambo
Licensed Customer
Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

actually i had the same issue. even with high quality maps.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

As you notified the messages in forum, %30 is around the displacement. But i have not any control over this feature. It's a Renderer behaviour. It's working without pre-tesellation of triangles else other renderers. It generates some virtual polygons on rendertime. It's fast because of this but slow when you increase much. Also have some problems.
So i just can try to give some advices. And i have spent much time due this kind of limitations. You may try to generate a anti-aliased 32bit images and map it. It's working much better with float(32bit) images.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi,
32bit helps a lot and you could add also a little bit of blur in PS to help the displacement in the borders ;)
ciao beppe
User avatar
atome451
Licensed Customer
Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
Contact:

Hi all,

More than the blur, you need to feed the Octane displacement with a subdivided base mesh. By sample a plane with 150 x 150 polygons. Of course, it will take more memory... :roll:
Here a screen capture with a 4k 32 bits map without blur and a bezier curve.
displacement_curve.jpg
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
GordonOfPallion
Licensed Customer
Posts: 4
Joined: Sun Jun 14, 2015 6:31 pm

Yep, that's it!!!!

Can't believe I didn't think of that as a solution.

I don't think that was covered in the tutorial but it feels like the most important part of the process to me.

Thanks a lot for your help atome451!!
User avatar
bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

The quality of the map itself has the biggest impact, here is an example of one poly plane with a 4k 8bit map and 1 pixel gaussian blur:
Schermata 2015-06-29 alle 11.07.17.jpg
In theory, the displacement should give high details to low poly meshes, the need to subdivide the mesh should not be necessary, in my opinion :roll:
ciao beppe
User avatar
atome451
Licensed Customer
Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
Contact:

bepeg4d wrote:In theory, the displacement should give high details to low poly meshes, the need to subdivide the mesh should not be necessary, in my opinion :roll:
You are right. That shouldn't be necessary... But if you turn your sun and reduce its size to see the curve of your displacement in a sharp drop shadow like in my sample, you'll see cracks in the curved shadow like the sample from GordonOfPallion. ;)
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Post Reply

Return to “Maxon Cinema 4D”