Your Displacement Settings

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erik-nl
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And here's AlFan's displacement map for V6 on M6 HD (Subdiv level 3).
Settings: 0.3 for Height and -0.15 for Offset.

DAZ Studio's maptransfer wasn't completely flawless in the seam areas, but a bit of Photoshop TLC will easily repair that.
It is a shame though that DAZ Studio cannot export them at 16 bit colour depth, so some depth information will get lost as a result of this conversion.
Even so it's nice to have them.

Cheers!

Erik

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bepeg4d
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Hi,
aoktar, the c4dOctane plugin developer, has found a very useful trick on how to use bump or normal maps together with displacement:
http://render.otoy.com/forum/viewtopic.php?f=87&t=48024
The trick is to connect twice a material with bump or normal to the two materials slots in a mix material and use the separated pin of the mix material for connecting the displacement. and obviously works also with DAZ ;)
Capture-006.JPG
happy rendering
ciao beppe
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larsmidnatt
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bepeg4d wrote:Hi,
aoktar, the c4dOctane plugin developer, has found a very useful trick on how to use bump or normal maps together with displacement:
http://render.otoy.com/forum/viewtopic.php?f=87&t=48024
The trick is to connect twice a material with bump or normal to the two materials slots in a mix material and use the separated pin of the mix material for connecting the displacement. and obviously works also with DAZ ;)
Capture-006.JPG
happy rendering
ciao beppe
that is clever.
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linvanchene
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@ erik-nl

Thank you so much for sharing your results.

Let's hope that more DAZ3D character artists will in the future create both bump / normal and also a displacement map versions for characters.
While I had some luck using bump maps in the displacement slot custom created displacement maps are certainly the prefered choice.


@ bepeg4d

Thank you a lot for posting that amazing find here as well.
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erik-nl
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Woheey!
Just tried that displacement+bump workaround, and it worked splendidly!
Thank you soooo much Beppe for posting about it here!

Cheers1

Erik
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bepeg4d
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hi all,
I'm glad to help here, I'm absolutely inexpert with DAZ, but I have some experience with Octane and the integration is so good and intuitive that is pleasure to use it inside DAZ :D
Happy rendering
ciao beppe
erik-nl
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That trick worked well with the somewhat complicated auto-generated (but of course modified) mixed material for Michael 6 HD's skin.
I did reduce the displacement settings somewhat from 0.3 and -0.15 to 0.2 and -0.1 and added some HD-detail from the Boris, Aging, and Veins sets (at SubDiv 3).

Oh, and the beard is by Laticis Imagery:
http://laticis.deviantart.com/art/Latic ... -521807046

Here's the result:

Image
erik-nl
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Thanks Beppe, sure!
I've only removed the diffuse maps from the skin material and the beard fibre geometry, the rest was left unchanged.

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