Google Cardboard VR and OctaneRender™ 2.0

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Jorgensen
Licensed Customer
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Joined: Sun Jun 30, 2013 10:53 am

ok - i just found out there is a texture limit by apple / iphone at 2048x2028 - so a side by side image can be max 2048x1024.
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bepeg4d
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Hi,
if you do side-by-side stereo pano renders, the aspect ratio should be 4:1 like 2048x512. In this case is better to do over-and-under stereo pano render with an aspect ratio of 1:1 so you can use all the 2048x2048 pixels ;)
ciao beppe
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi beppe

thanks for the info - 2048 x 2048 sure is better :-)

i wonder what effect "St. dist. falloff" is - should it be a 1,0?

thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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bepeg4d
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hi,
the Eye Distance Falloff is used to control the distance effect at the poles, in theory, you should reduced it below 1 if flat surfaces seem to be curved at the poles.
ciao beppe
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