Google Cardboard VR and OctaneRender™ 2.0
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ok - i just found out there is a texture limit by apple / iphone at 2048x2028 - so a side by side image can be max 2048x1024.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Hi,
if you do side-by-side stereo pano renders, the aspect ratio should be 4:1 like 2048x512. In this case is better to do over-and-under stereo pano render with an aspect ratio of 1:1 so you can use all the 2048x2048 pixels
ciao beppe
if you do side-by-side stereo pano renders, the aspect ratio should be 4:1 like 2048x512. In this case is better to do over-and-under stereo pano render with an aspect ratio of 1:1 so you can use all the 2048x2048 pixels

ciao beppe
hi beppe
thanks for the info - 2048 x 2048 sure is better
i wonder what effect "St. dist. falloff" is - should it be a 1,0?
thanks
jorgensen
thanks for the info - 2048 x 2048 sure is better

i wonder what effect "St. dist. falloff" is - should it be a 1,0?
thanks
jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
hi,
the Eye Distance Falloff is used to control the distance effect at the poles, in theory, you should reduced it below 1 if flat surfaces seem to be curved at the poles.
ciao beppe
the Eye Distance Falloff is used to control the distance effect at the poles, in theory, you should reduced it below 1 if flat surfaces seem to be curved at the poles.
ciao beppe