renderlayer is this right behavior?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

not sure if I'm doing something wrong here, but whats strange is,
when the sphere has a total transparent material (opacity = 0 = unvisible)
I get the shadows in renderpass. If the material is a colored glass I get no shadows.

Shoul'nd I get normally a yellowish shadow in renderpass "colored shadows"?
(Btw. I've watched all tutorials)
4.JPG
5.JPG


Is that correct?

thanks
Mike
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bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Try with the camera visibility option disabled instead of reducing the opacity of the material ;)
Schermata 2015-06-25 alle 16.14.28.jpg
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi beppe,

thanks!
Well, acts the same like opacity, but the question is:

why does the object needs to be invisible to cast shadows
and to get these shadows as renderlayer-shadow-pass?

This does not make much sense in my opinion.

thanks
MIke
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