Hi
I've done some testing with the new plugin and despite it being stable overall, there are two things that cause me trouble, which I haven't seen mentioned here so far.
1. There seems to be a problem with saving environments and render settings in a scene (and maybe other Octane settings I haven't checked so far). They behave very erratically after the scene is saved and loaded again. Sometimes they work, but usually they simply reset to default on load. I basically must save a screenshot after I set up my environment, because I can't count on it loading properly. The same applies to saving render settings. I should mention I work on a scene previously set up in v2.1, loaded into 2.2, reworked and them saved again in 2.2. I haven't tried creating a scene from scratch in 2.2, so I don't know if it makes any difference.
2. Octane often crashes when using "Select DAZ surfaces & OctaneRender materials" tool in Octane viewport.
OcDS Setup v2.2 (last Beta)
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Anyone else still not able to rename material nodes in the NGE? I used to be able to name nodes in 1.x but ever since moving to 2.x it has never worked. It lets you select the name and edit it, but pressing enter doesnt save it. 
Under environments I have 2 factory presets. "No Environment" and "No Environment (2) (2)". I assume the second one is a bug.

Under environments I have 2 factory presets. "No Environment" and "No Environment (2) (2)". I assume the second one is a bug.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Ok, just tested with a brand new scene created from scratch in v.2.2 (just one V6 figure with custom environment and render settings) and the same thing happens (all octane setting have been reset to default after loading a scene). A major bug for me, dramatically affecting the workflow. I don't know how many other encounter that issue. I'm using DAZ Studio 4.8 if that's any help.Jazbee wrote:Hi
1. There seems to be a problem with saving environments and render settings in a scene (and maybe other Octane settings I haven't checked so far). They behave very erratically after the scene is saved and loaded again. Sometimes they work, but usually they simply reset to default on load. I basically must save a screenshot after I set up my environment, because I can't count on it loading properly. The same applies to saving render settings. I should mention I work on a scene previously set up in v2.1, loaded into 2.2, reworked and them saved again in 2.2. I haven't tried creating a scene from scratch in 2.2, so I don't know if it makes any difference.
2x RTX 2080ti, AMD Ryzen Threadripper 1920X, 128GB RAM, Win10 Pro 64, Dual Monitor Setup
Just a thanks for the recently posted help in this blog about toon textures coming from normal maps! (Spectralis, Hubby72, SiliconAya, Hamer66, and others).
And Spectralis, thanks for creating the separate topic, it will help others with the same issue.
Previous toonish characters are now happy....much to Mei Lin's dismay...
And Spectralis, thanks for creating the separate topic, it will help others with the same issue.
Previous toonish characters are now happy....much to Mei Lin's dismay...
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Only one more day left of t_3's two weeks of being present in the forum. Or have those two weeks not started yet? Do the two weeks begin after t_3 has "added some details about this release", or has that happened already and the two weeks are now nearly over?t_3 wrote:
PS: i'm going to be present in the forum during the next two weeks (means after i had added some details about this release),
so whatever you have to say or ask - this will be the time.
Desktop - Win 7, Intel i7-2600, GeForce GTX Titan X
Laptop - Win 10, Intel i7-3740QM, Quadro K3000M
Laptop - Win 10, Intel i7-3740QM, Quadro K3000M
For those who are interested, a quick Genesis 3/Victoria 7 test render on OCDS v2.2.
I doesn't seem to give to much problems (only a very quick test
) and nothing difficult except an experiment with redspec sss Shaders (from g2f) on the skin, genesis 3 summer character.
I doesn't seem to give to much problems (only a very quick test

Intel I7 6700k, 24 GB RAM, MSI Geforce GTX 1070/ MSI GeForce GTX 760
Vicky 7 looks really great. Can't wait to "play" with her after work
Gen 3 seems to be a good one.

Win 10 x64 | Zotac Geforce GTX780 6GB, Gigabyte GeForce GTX 960 | Intel Core i7 3770 | 32GB Corsair DDR3-1600 | PNY 480 GB SSD |
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
My Blog : http://www.subwaytotatooine.de/
My DA : http://hubby72.deviantart.com/
We will have a dedicated G3 / V7 shader today/tomorrow.
Complete with Genesis 3 / V7 - based transparency maps and shader structure improvements, not yet present in the G2 shaders.
We've tried to implement everything that made sense and was introduced with the most recent updates to OctaneRender.
Currently finalizing documentation - shouldn't be long fron now on.
We'll announce it here on the boards and in our journal
Complete with Genesis 3 / V7 - based transparency maps and shader structure improvements, not yet present in the G2 shaders.
We've tried to implement everything that made sense and was introduced with the most recent updates to OctaneRender.
Currently finalizing documentation - shouldn't be long fron now on.
We'll announce it here on the boards and in our journal

W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Is your new OcDS shader going to be sold at the DAZ store or somewhere else? If you're debuting a new OcDS product at DAZ's store tomorrow... that's impressive!TRRazor wrote:We will have a dedicated G3 / V7 shader today/tomorrow.
Complete with Genesis 3 / V7 - based transparency maps and shader structure improvements, not yet present in the G2 shaders.
We've tried to implement everything that made sense and was introduced with the most recent updates to OctaneRender.
Currently finalizing documentation - shouldn't be long fron now on.
We'll announce it here on the boards and in our journal
Desktop - Win 7, Intel i7-2600, GeForce GTX Titan X
Laptop - Win 10, Intel i7-3740QM, Quadro K3000M
Laptop - Win 10, Intel i7-3740QM, Quadro K3000M