MAX2Octane exporter for max 2010+

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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very useful, for example you can change the settings of units octane
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
cpember
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I'd find it pretty handy as well.. think about it.. if say you have a nice high rise building model that you'd like to make look like a tiny model.. switch units on export and the scene gets scaled :) doing that inside max itself if you have like, linking, animation, etc and so on, is opening a bunch of sad™. :)

cheers

cp
win 7 x64 | 460 gtx | q6600 8gb ram
kilaD
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Well all it does is changing the objexp scale setting.
If you ctrl+click the render button you can change the scale manually.

k
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[email protected]
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hmm, doesn't work...

I launch the script, set everything, I click New, write the project name, and all other things like resolution and all, and when I hit "render", nothing happends

I'm using Windows 7 x64 and 3ds max 2010 and 1.022f script
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
kilaD
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Other people have reported problems running it on win7/vista x64..
I got xp64 so i really don't know what it could be
tomacmuni wrote:I switched over to Windows7 32bit and tried max2octane there with moving mesh and texture and it worked first pop.
Still dunno, what's up with my vista 64bit, wa wa.

Tom
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Elvissuperstar007
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poor export, in a scene made all the textures modifier UVW Map (3d max)
Attachments
Octane.jpg
mentalray2.jpg
mentalray.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
kilaD
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Have you used the bitmap settings? Offset and tiling?
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Elvissuperstar007
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Yes bitmap textures
Attachments
soprops2jgj.jpg
soprops2jgj.jpg (69.44 KiB) Viewed 4124 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
cpember
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yeah I ran into that as well, I dont think the bitmap offsets/tiling are taken into account at all on export, just the bitmap names really

cp
win 7 x64 | 460 gtx | q6600 8gb ram
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radiance
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as i said in your other post you can adjust tiling by putting a float2 node on the 'scale' of your image texture, then you can tile in both u and v texture coordinates.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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