Rhino proxies and RhinoGrow / Phantom Scatter = HELP!

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

sgufa
Licensed Customer
Posts: 28
Joined: Fri May 28, 2010 6:03 pm
Location: Italy

Well! This is the error I get when I try to load the ORBX file (just when I click on the text "Load ORBX"):

Image

What's the problem this time?
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Well! This is the error I get when I try to load the ORBX file (just when I click on the text "Load ORBX"):
Hi - are you running the latest version of the plugin? http://render.otoy.com/forum/viewtopic.php?f=41&t=42587.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sgufa
Licensed Customer
Posts: 28
Joined: Fri May 28, 2010 6:03 pm
Location: Italy

No Paul, I'm with the stable..I'll try the 2.22 version. Thanks!
Humpti
Licensed Customer
Posts: 65
Joined: Sat Jun 06, 2015 8:48 pm

Hi, sorry for reviving this thread. But having the lastest build from the plugin and standalone I'm still not able to open an ocs or orbx file. I always get this message:

Error loading ORBX File <path>. Either zero, or multiple disconnected MEsh nodes were found.

I thought this to be fixed... Do the scenes habe to be specially preparated? Do I have to group or join something beforehand? The rendering of the object works flawlessly when done separately.

I can import obj though, but I want the finished model with all materials on it.

Thanks
Attachments
Sofa.zip
Sofa.ocs not being loaded as Geometry for Proxies.
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - it's exactly as per the error message. You need one Mesh node which is not connected to anything - which is then used as the proxy. So disconnect the Mesh node from the GeometryGroup and it will work.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Humpti
Licensed Customer
Posts: 65
Joined: Sat Jun 06, 2015 8:48 pm

So easy, thanks!

So this means, that I always have to import the ocs into the standalone first to disconnect the mesh and then resave? Couldn't the plugin handle this by its own or is there a reason for having it this way?
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

So this means, that I always have to import the ocs into the standalone first to disconnect the mesh and then resave? Couldn't the plugin handle this by its own or is there a reason for having it this way?
Yes, this could be done - however this is a very new feature, so I wanted to release the most robust solution first, and we can tweak it from here :-)
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Humpti
Licensed Customer
Posts: 65
Joined: Sat Jun 06, 2015 8:48 pm

Ah, I understand. It's a very very cool feature btw, importing .obj files isn't really so much helpful if I can't have the octane materials, so good job for adding ocs/orbx. Of course being able to do it without detour would be very nice, too- :mrgreen:

Cheers
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

face_off wrote:
So this means, that I always have to import the ocs into the standalone first to disconnect the mesh and then resave? Couldn't the plugin handle this by its own or is there a reason for having it this way?
Yes, this could be done - however this is a very new feature, so I wanted to release the most robust solution first, and we can tweak it from here :-)
This sounds good... :)
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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