Animation with groups not working

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

heavypoly
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Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

face_off wrote:
Not working for me with those 2 options off in 901
I'm not sure what "not working" means - perhaps you could post the rendered output you are getting from that animation?

It's also helpful if having a problem to try to reproduce it with just simple cubes - so that it makes it crystal clear what the issue is, and removes any other influences.

Paul
I can get cubes to work in a fresh scene, but If i try the same cubes setup in my existing scene it doesn't work.

By "not working" I mean objects are animating in modo viewport but not in octane render viewport.
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heavypoly
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Here it is again on a simplified version. No instances in this one, just plain old meshes, parented to another mesh. all have live geo on. other settings pictured. Here's the scene file. https://mega.co.nz/#!j8Vm2DzK!WUp4YLcXF ... sYc-ZPkn14
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face_off
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Location: Adelaide, Australia

Here it is again on a simplified version. No instances in this one, just plain old meshes, parented to another mesh. all have live geo on. other settings pictured. Here's the scene file. https://mega.co.nz/#!j8Vm2DzK!WUp4YLcXF ... sYc-ZPkn14
I'm really sorry, but when I render this to an animation it looks fine to me and I can't see from your screenshot any issues. Have you tried on Modo801? Perhaps we have slightly different builds of Modo901.

Paul
Attachments
animation.png
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heavypoly
Licensed Customer
Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

Hmm..I was on 901 beta for a bit but did a complete uninstall-install.

Here it is on 801 SP4

Maybe it's a script...I'll try a clean install.
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heavypoly
Licensed Customer
Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

Ok, I just got that test scene to work in 801 with "Load All Frames Into Octane" Checked ON with 30ms blur. Gonna check with the big scene now..
AAAAnd its working!!!! My configs path was messed up, fixed that and now it sorta works so that's my best guess. Yay!

Thanks for the help Paul, on something that was totally my fault...now to RENDERRR
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Not sure if it helps - but I am seeming problems with Mesh items with Live Geometry update ENABLED not animating in Modo901 if Use Modo Render Cache is ENABLED. I am trying to determine if it's a plugin glitch or a Modo901 issue.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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