Spectralis wrote:
If that's the case then we'll never have a plugin that can convert materials accurately. .
Daz doesn't want that, nor would it make sense for them to support it. They want you to be dependent on their products.
Spectralis wrote:the easiest thing is to stop using any of these add-on products which is a shame because it's the add-on's that can improve the realism of the scene or just add that extra bit of interest.
That only works if you used the renderer they designed them for. You generally don't see materials/shaders that work for more than a single render engine.
I stopped buying Daz add-on materials years ago, around the time I bought into Octane. Daz materials/shaders are designed for the default daz renderer. (now some stuff for iray I am sure)They don't always work well with certain types of light setups etc. The best thing a user can do to empower themselves is to remove the dependency on daz shaders and lights.
That's something Octane can help with. You can leverage the textures on the stock market, but assembling your own materials will allow you complete control of the output. Creating materials in Octane is much easier and better documented than the Daz solutions.
You just have to be aware that stuff they sell for LIE doesn't work without using their renderers. However I thought I saw a tool to flatten those layers into a flat texture that can be used with other renderers.
I've had success with wet body renders using the moisture maps in conjunction with specularity maps. And I am sure you could do the same with makeup, but it would be a mix with diffuse instead. At first it may seem daunting but once you have done it a few times you should be able to create all those effects with OcDS.