Hmm, for me it happens only occationally. Might be you're doing something continuously what I'm doing only sometimes when working with Octanevortex3d wrote: Sometimes? You mean every time. Stop, should halt all rendering and geometry updates. I'm not a fan of secret background rendering and resource hogging.
Can we get a Real "STOP" button that works please.
OcDS Setup v2.2 (last Beta)
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- kibbycabbit

- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.
Am I doing something wrong, and is anyone else getting this?
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)asennov wrote:Nice shot
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System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
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System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
Yeah, there is some condition triggering it. It only does it with G2F characters, maybe only multiple ones. I'm still trying different combinations to see if I can duplicate it consistently.asennov wrote:Hmm, for me it happens only occationally. Might be you're doing something continuously what I'm doing only sometimes when working with Octanevortex3d wrote: Sometimes? You mean every time. Stop, should halt all rendering and geometry updates. I'm not a fan of secret background rendering and resource hogging.
Can we get a Real "STOP" button that works please.Still, the effect exists.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
kibbycabbit wrote:Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.
Am I doing something wrong, and is anyone else getting this?
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)asennov wrote:Nice shot
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That didn't do the trick. Once this happens, it's stays until I restart DS.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
UPDATE: It seems to be messing with the mesh smoothing's interactive update. It behaves as if it was ON, even though all interactive update settings are OFF on fitted items.vortex3d wrote:kibbycabbit wrote:Try click PAUSE and close Viewpoint and resume whenever you need to use it? Perhaps it is one of plugin developer's to-do list.vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.
Am I doing something wrong, and is anyone else getting this?
Thanks assent! ... asenoov! (Edited: auto-corrected... >.<)asennov wrote:Nice shot
---
That didn't do the trick. Once this happens, it's stays until I restart DS.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
- larsmidnatt

- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
I can't say I've had the issues others have reported. If i press "pause" which I have a habit of doing, it stops rendering. I don't close the window myself however. (I might be misunderstanding the issue)
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i9 10900k 64GB
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DS 4.15 OcDS Prime ^_^
- Spectralis

- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
If that's the case then we'll never have a plugin that can convert materials accurately. For example when I try adding 'Wet Body Geometry Shells' the figure goes grey and then I can't get rid of this even when using undo. I have to reload all the figures original materials which undoes any OcDS changes I've made. If I try to add 'Warrior Make-up for G2' nothing happens - it just doesn't work with OcDS.asennov wrote:Evil DAZ devs keep their little dirty secrets for themselves to have an edge in competition.Spectralis wrote:If iRAY can do it then it must be possible for OcDS too!
Perhaps there are solutions to these problems but it's not obvious to me and very much trial and error which is pretty frustrating. The easiest thing is to stop using any of these add-on products which is a shame because it's the add-on's that can improve the realism of the scene or just add that extra bit of interest.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
- larsmidnatt

- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Daz doesn't want that, nor would it make sense for them to support it. They want you to be dependent on their products.Spectralis wrote: If that's the case then we'll never have a plugin that can convert materials accurately. .
That only works if you used the renderer they designed them for. You generally don't see materials/shaders that work for more than a single render engine.Spectralis wrote:the easiest thing is to stop using any of these add-on products which is a shame because it's the add-on's that can improve the realism of the scene or just add that extra bit of interest.
I stopped buying Daz add-on materials years ago, around the time I bought into Octane. Daz materials/shaders are designed for the default daz renderer. (now some stuff for iray I am sure)They don't always work well with certain types of light setups etc. The best thing a user can do to empower themselves is to remove the dependency on daz shaders and lights.
That's something Octane can help with. You can leverage the textures on the stock market, but assembling your own materials will allow you complete control of the output. Creating materials in Octane is much easier and better documented than the Daz solutions.
You just have to be aware that stuff they sell for LIE doesn't work without using their renderers. However I thought I saw a tool to flatten those layers into a flat texture that can be used with other renderers.
I've had success with wet body renders using the moisture maps in conjunction with specularity maps. And I am sure you could do the same with makeup, but it would be a mix with diffuse instead. At first it may seem daunting but once you have done it a few times you should be able to create all those effects with OcDS.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- larsmidnatt

- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
You could save your materials either as a duf preset or as presets in the plugin if you wanted to. Also do you have the auto update materials option disabled? If not I suggest you do that. this way if you can control precisely when octane updates materials.Spectralis wrote: I have to reload all the figures original materials which undoes any OcDS changes I've made.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- linvanchene

- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
+1 on that.larsmidnatt wrote:
I stopped buying Daz add-on materials years ago, around the time I bought into Octane. Daz materials/shaders are designed for the default daz renderer. (now some stuff for iray I am sure)They don't always work well with certain types of light setups etc. The best thing a user can do to empower themselves is to remove the dependency on daz shaders and lights.
That's something Octane can help with. You can leverage the textures on the stock market, but assembling your own materials will allow you complete control of the output. Creating materials in Octane is much easier and better documented than the Daz solutions.
With Octane you have access to a huge library of free shaders in the liveDB.
This is a great place to get started.
And if you feel like creating materials from scratch there are a lot of very helpful tools included in the OctaneRender for DAZ Studio plugin.
Example:
The Index of Refraction selection menu:
If you do not know what the IOR of an element or material is you can just open the menu and then select the material you are looking for and the proper IOR is added.
After that you can use the roughness and specular values to fine tune the result.
There is a similar menu for the Film IOR as well that you can use in combination with the film width settings to simulate films as found in oil etc..
compare:
https://en.wikipedia.org/wiki/Refractive_index
Of course you can also just play around with those values and create some materials you might not find in real life but just look interesting based on your personal taste...
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection