Forum rules Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Here is some test with model from sketchup. I stop each shot about 2-3 mins each. I have no luck with bump for the tire so there is no closeup shot for this car rim cause it weird .
- Please give me some tips for front and rear light. These are not sparkling enough. Thank you
try to make a better lighting envionment than a plane and an athmosphere, to make it look more realistic, there's a few examples around (car renders)
also, for your bump mapping, make sure you surface is uv mapped and the uvs are exported, and also the scale of your car is imported correctly (eg the OBJ file units need to be in meters by default, otherwise change it in the obj mesh import prefs panel in octane before loading)
nice!
you have some UV problems on the grids and some smoothing issues here and there (subDs on a triangulated mesh?) but it's a crazy model being from SU! did you model it yourself?