Bugatti

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9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

Here is some test with model from sketchup. I stop each shot about 2-3 mins each. I have no luck with bump for the tire so there is no closeup shot for this car rim cause it weird :?.

- Please give me some tips for front and rear light. These are not sparkling enough. Thank you

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

try to make a better lighting envionment than a plane and an athmosphere, to make it look more realistic, there's a few examples around (car renders)
also, for your bump mapping, make sure you surface is uv mapped and the uvs are exported, and also the scale of your car is imported correctly (eg the OBJ file units need to be in meters by default, otherwise change it in the obj mesh import prefs panel in octane before loading)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

Thank you Radiance. I'll make other version of this
SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

nice!
you have some UV problems on the grids and some smoothing issues here and there (subDs on a triangulated mesh?) but it's a crazy model being from SU! did you model it yourself?
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

@SurfingAlien: Sorry I'm not that talent. This model was taken from a Chinese friend.
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