901 uv mapping issue

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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wheelpros
Licensed Customer
Posts: 29
Joined: Mon Jan 05, 2015 3:52 pm

Here is a simple one.

Create a sphere and assign a material.
Create an Octane Override.
In the Override assign an image to be the Diffuse color.

Octane will not render the map.

Now in Modo's shader tree load the same image and then update the Octane view and it will work.

So basically the image will not show up in Octane until the same image has been loaded into the Shader tree.

Carter
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Carter - I assume this is with Modo901? If so, pls see the 5th "Known Issue" at http://render.otoy.com/universe.php#42M ... 0Specifics.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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