OCTANE RENDER CLOUD IS ONLINE!!!!!!!!

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Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

ristoraven wrote:Wasn't that only for textures?
Well, Octane 3 will remove the geonetry limit, but then it will still depends on how much memory you will have. Anyway, more than 3 GB of geometry is a lot of geometry! :lol:
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

About five daz figures and it's about full.. so not that much with high poly objs..

So making a populated street with five daz figures & instancing them, then the whole street with buildings & all.. 12 gb from Titan X sounds intriguing, but if that is not necessary and I can use 24 GB of ram.. I'm good.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Five daz figures and 3GB are gone? I never used Daz, but that doesn't sound right... :?
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Ah yes.. Just checked, the basic geometry without textures takes only 34 mb of vram memory. :)

Me so confused.

So what sucks the memory the most, is the render resolution, right? And this is where you need the GPU ram in 3.0 as well ?
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

ristoraven wrote:Ah yes.. Just checked, the basic geometry without textures takes only 34 mb of vram memory. :)
So what sucks the memory the most, is the render resolution, right?
Yes, resolution and textures.
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Ok. Thanks.
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abowen1
Licensed Customer
Posts: 6
Joined: Tue Sep 23, 2014 3:51 pm

wondering about supporting the same plugins that 3dsmax can support .
This service has game changing potential ... but is of limited use if we cannot get limited items like multi-scatter, multi-painter, anima etc. plugins to work
i know i can collapse the plugin but that causes the memory to max out of my 6gb limit .

do you guys agree or am i doing something wrong lol :-)

Andre
Octane for 3ds Max | i7-4960x 3.60GHz | 32GB | 3 x GTX 780 6gb
DonFarese
Licensed Customer
Posts: 74
Joined: Thu Apr 30, 2015 5:05 pm

Are we allowed to test this for personal projects now? or just for the metaverse competition?
Win 8.1 64 | AMD Firepro W7000 + Geforce GTX Titan X | i7 3930k | 32GB
mbcburt
Licensed Customer
Posts: 26
Joined: Tue Jun 10, 2014 3:07 am

This is awesome! This is pretty revolutionary. I know there are render farms out there trying to do similar things but with the orbx file it just works. I will be using this for sure. Can't wait for this to come into full swing. If the pricing is right, I just found my new pipeline. I sent up a personal scene 47 mb, and just rendered out 10 frames to test it out. Very cool, lots of potential for this. I changed the render output size to 1280 X 720.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Mine is hung on Processing
Pretty simple 10 mb file

Not a metaverse camera... would that cause it to hang??
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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