
Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Moderators: ChrisHekman, aoktar
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
ah.. some holidays for new energy is also good sometimes , aoktar 

Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
Hi everybody,
I'm just wanting to share some screen shots for next release. Maybe good to hear some opinions about incoming "Texture Manager" and also for improvements of Node Editor.
Texture manager can show VRAM consumptions for per textures. Also for HDRs, displacement and render texture of C4D shaders.
Best,
Ahmet
I'm just wanting to share some screen shots for next release. Maybe good to hear some opinions about incoming "Texture Manager" and also for improvements of Node Editor.
Texture manager can show VRAM consumptions for per textures. Also for HDRs, displacement and render texture of C4D shaders.
Best,
Ahmet
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Brilliant. All of it.



1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Hi ,
looks nice
looks nice

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pxlntwrk.net
pxlntwrk.net
useful additions. silence before storm 

http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
Great work Ahmet, looking forward to using the nodes.
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
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Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
- ralf_breninek
- Posts: 88
- Joined: Fri Mar 22, 2013 8:33 pm
- Location: Germany Cologne / Köln
- Contact:
Great tool to improve your scene performance and finding problems easier, thanks Ahmet
Seomething I find strange is that some images are listed multiple times, like in the middle of the first screenshot "yol.tif" I do not think that this single image really takes up 135mb of VRAM only because it has been used three times, or does it? If it only uses 45mb listing it only once might be enough maybe, or is there another reason to show it several times then?

Seomething I find strange is that some images are listed multiple times, like in the middle of the first screenshot "yol.tif" I do not think that this single image really takes up 135mb of VRAM only because it has been used three times, or does it? If it only uses 45mb listing it only once might be enough maybe, or is there another reason to show it several times then?
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
Thanks. For additional info about how Octane works with images: It has some optimisations to avoid more vram usage. Ex. if you use a image at different slots, will only use one copy of this image. But if you use it with different mode, ex. "Float" and "Normal". This will cause to create a additional copy. This valid for direct access to images by the paths. But if we register them by ram buffer method, each copy will spend extra vram. When we use buffer system? With C4D shaders->render textures or using the layers of some PSDs. I hope that's not so much confusing.ralf_breninek wrote:Great tool to improve your scene performance and finding problems easier, thanks Ahmet![]()
Seomething I find strange is that some images are listed multiple times, like in the middle of the first screenshot "yol.tif" I do not think that this single image really takes up 135mb of VRAM only because it has been used three times, or does it? If it only uses 45mb listing it only once might be enough maybe, or is there another reason to show it several times then?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw