camera mapping - question to dev team.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hello
Is there a way in max plugin to make camera mapping ?
I saw that is possible in modo, but don't know how to achieve this in MAX.
Anybody can help ?
(sorry is the answer is in the forum, but I search for a long time and don't found it)
Last edited by HHbomb on Mon Jun 01, 2015 2:25 pm, edited 1 time in total.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

nobody use camera mapping ????
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

nobody ? dev team ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
wrenthereaper
Licensed Customer
Posts: 35
Joined: Wed May 27, 2015 9:58 pm

Seriously need this. Really hope someone pulls through and figures it out or if it's not implemented (???) it gets put in soon.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

I would need it too !!!
+1
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

ohh in maya :
◾ Implemented camera mapping for Octane image textures (new "Camera mapped" checkbox).
in modo
too

what about max ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

HHbomb wrote:what about max ?
I've implemented it in Maya as Maya plugin was initially developed by me the way that easily allows such non-standard extensions of Octane nodes inside Maya. The same is true about Blender plugin (I'll add this feature soon to Blender too).
3ds Max plugin was developed the other way from the beginning. And I already wrote HERE that I feel the strong need to change this for this one and couple of other reasons (including the render-properties MaxScript support) - the proper ground should be implemented in the plugin for all the possible future additions...
I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

JimStar wrote:
HHbomb wrote:what about max ?
I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...
I gladly Loose a finger for a more integrated plugin ;)
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

+1 for more integrated plugin ;)
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
r-username
Licensed Customer
Posts: 217
Joined: Thu Nov 24, 2011 3:39 pm

JimStar wrote:The same is true about Blender plugin (I'll add this feature soon to Blender too).
nice
i7 960 - W7x64 - 12 GB - 2x GTX 780ti
http://www.startsimple.com/ - http://www.gigavr.com/
Post Reply

Return to “Autodesk 3Ds Max”