Hello
Is there a way in max plugin to make camera mapping ?
I saw that is possible in modo, but don't know how to achieve this in MAX.
Anybody can help ?
(sorry is the answer is in the forum, but I search for a long time and don't found it)
camera mapping - question to dev team.
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Last edited by HHbomb on Mon Jun 01, 2015 2:25 pm, edited 1 time in total.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
nobody use camera mapping ????
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
nobody ? dev team ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
Seriously need this. Really hope someone pulls through and figures it out or if it's not implemented (???) it gets put in soon.
ohh in maya :
Implemented camera mapping for Octane image textures (new "Camera mapped" checkbox).
in modo
too
what about max ?
in modo
too
what about max ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I've implemented it in Maya as Maya plugin was initially developed by me the way that easily allows such non-standard extensions of Octane nodes inside Maya. The same is true about Blender plugin (I'll add this feature soon to Blender too).HHbomb wrote:what about max ?
3ds Max plugin was developed the other way from the beginning. And I already wrote HERE that I feel the strong need to change this for this one and couple of other reasons (including the render-properties MaxScript support) - the proper ground should be implemented in the plugin for all the possible future additions...
I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...
I gladly Loose a finger for a more integrated pluginJimStar wrote:I could do it easily, but are all of you ready to lose the previous Octane-Max scenes compatibility for this (and a couple of others) feature? We discussed it today - and still not sure that most of you will be too "happy" from such a changes...HHbomb wrote:what about max ?

- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
+1 for more integrated plugin 

AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
niceJimStar wrote:The same is true about Blender plugin (I'll add this feature soon to Blender too).