Should the max depth be increased when using SSS and Glass objects in a scene, because it always seem to make big differences?. SSS especially dark ( trying to get things like milk, juice ). Am I missing something. I am trying to Maxwell as a reference when creating this stuff.
Thanks
Maximum pathdepth when using SSS and Glass
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- itsallgoode9

- Posts: 896
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
spec and/or diffuse depth have to be cranked up pretty high to get get rid of the darkness. To be honest, i didn't test enough to know which one it is that needs to be turned up, but I set both to around 100 and it helped tremendously to make the liquid bright like they should be.
- itsallgoode9

- Posts: 896
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
np, sorry i don't have exact info for you off the top of my head but it should get you started enough to test yourself.MaTtY631990 wrote:Great, thanks for info.