Spectralis wrote:Do you mean copy the DS 4.7 folder to another drive? If I do this will DS 4.7 still be able to access any other folders it needs?
Not even drive, just another folder. Create new folder and copy anything under the root Studio directory. 'New' Studio will remember all settings and content directories from old one (actually, they will be using the same CMS based on the same database).
Spectralis wrote:
In your experience is OcDS much faster than iRAY or are reports about this because iRAY isn't set up correctly? It seems odd that NVidia would develop and DAZ would adopt an unbiased renderer that's so much less capable than the competition.
As I wrote, generally iray is ~10% slower but there are scenes (mostly with high geometry load like 'Forest' for example) where Octane is ~30% faster in terms of 'samples per pixel per minute'

At the same time there are scenes where iray not only faster - Octane seems to not converge at all, in my case these are scenes where 'objects of interest' are lit only by indirect light coming from refractive-reflective surfaces, in Octane, PT still noisy after 10000spp, PMC produce what I call 'noise clusters', and in animation all become even worse so you have to cheat with lighting in similar way as in 3delight
About the NVidia strategy. IMHO, they have slightly different way of development than Otoy, iray is not their first attempt to get into renderer's business, remember Gelato. Gelato wasn't success because it was new and not tested in real world scenario (like Octane

), and that formed the magic circle. So they bought Maxwell, that had already established name, continue it's development and start iray in parallel, saying - "When we'll done it will do anything Maxwell can do, but much, much faster" (if you're using our hardware

, of course) . So speed is not the single goal, also it must have production quality output from the start.