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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- PhilLawson
- Posts: 34
- Joined: Thu Jan 21, 2010 3:48 pm
Great lighting and mood mate - nice one. 

Vista 64bit | Nvidia 580GTX 1.5GB | Intel Core Quad 9550 2.83GHz | 8GB RAM
El Burritoh, can you show settings of water material ?
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
Of course. When I get home tonight I'll find those. It was pretty simple though, if I remember. I think it was 100% transparent, with maybe 10% reflectivity, and a Refractive index of like 1.5 or something.mantra wrote:El Burritoh, can you show settings of water material ?
Oh, and I had to increase the number of rays being fired due to all the overlapping geometry. If you're getting black patches, just increase the number of rays from 8 to like 12 or so.
I'll find the settings when I get home tonight.
Thanks, I'll wait.
rays? maxdepth in pathtracing?
rays? maxdepth in pathtracing?
- El Burritoh
- Posts: 55
- Joined: Fri Jun 11, 2010 12:30 am
- Location: Tennessee
- Contact:
mantra wrote:Thanks, I'll wait.
rays? maxdepth in pathtracing?
Yeah sorry, that's what I meant. I guess I was thinking not of rays per se, but of the trace depth. Although in my case I didn't use pathtracing, so it would be the speculardepth value for DirectLighting.
As for my material settings:
Specular Material
Specular setting at 0.95 (floattexture)
Transmission at very nearly full on, at .98, .99, and .99. Probably could have been 1,1,1 in fact. (RGB Spectrum)
Index 1.45 (float)
That's it for the important stuff. The rest of the parameters don't enter into the effect at all.
filmwidth 0
bump 0
normal 0
opacity 1
smooth on
Oh and great news! My 470 is in the mail and should arrive tomorrow. No more of this sluggish GTS 250 bizness.
BiG Thx
congratulationsOh and great news! My 470 is in the mail and should arrive tomorrow. No more of this sluggish GTS 250 bizness.