OctaneRender for Carrara 2.23.0077 [Preview]

Carrara (Integrated Plugin developed by Sighman)
SciFiFunk
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Good work Phil. :)
Sighman
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Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Posted a new update to this thread. Fixed hair thickness and it uses both the instance and shader thickness values so you can ignore my previous remark about the thickness shader not being supported.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
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Joined: Fri Oct 25, 2013 9:33 am

Fast work - thanks for the update!
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wendyluvscatz
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Joined: Fri Sep 05, 2014 4:34 pm

yes yes yes

I may not run sims on my fur in future though as they never go well, usually only drape but wanted to see carrara hair go nutzoid in unbiased glory :D
Win 10 64-bit CPU Ryzen 3 3600g 32GB RAM graphics RTX2080Ti
PhilW
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Wendy, for this type of fur, you don't need to run a sim, the hairs will follow the body movements. The hair itself won't animate, but you don't really need it to for this.
Jonstark
Licensed Customer
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Joined: Sun Oct 19, 2014 11:34 pm

This is a wonderful addition!

I can't seem to get any hair highlights though, no matter what I do, anyone got any ideas? For Carrara native I have turn the highlights way way down as they are hypersensitive, but in Octane I can't seem to get any shininess/spec no matter how high I crank highlights.
PhilW
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Joined: Fri Oct 25, 2013 9:33 am

This might sound like a strange thing to do, but if I duplicate a hair and change the shader settings for one of them, Octane always seems to pick up the same colours for both hairs, so this seems like a bug, probably based on assuming that I would only be using one hair per model.
dustrider
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Thanks Sighman!!! Outstanding job!
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

PhilW wrote:This might sound like a strange thing to do, but if I duplicate a hair and change the shader settings for one of them, Octane always seems to pick up the same colours for both hairs, so this seems like a bug, probably based on assuming that I would only be using one hair per model.
As far as I can tell this is a Carrara issue with Ctrl-D copies of the hair. They look the same in the assembly room and the Carrara native renderer but they seem to render properly in the Octane viewport. I assume you have created separate master shaders for each hair model.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
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Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Sighman wrote:
PhilW wrote:This might sound like a strange thing to do, but if I duplicate a hair and change the shader settings for one of them, Octane always seems to pick up the same colours for both hairs, so this seems like a bug, probably based on assuming that I would only be using one hair per model.
As far as I can tell this is a Carrara issue with Ctrl-D copies of the hair. They look the same in the assembly room and the Carrara native renderer but they seem to render properly in the Octane viewport. I assume you have created separate master shaders for each hair model.
Hi Sighman, If I duplicate and then add a new blue hair shader to the copy, the Assemble Room preview correctly shows the blue hair along with the original colour hair. But when I render in Octane, they are both blue! That is the issue. So kind of the opposite of what you said.
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