motion blur? how?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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sjonsjine
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Hi

How/ where can I add motion blur?
Thanks!

Freddy
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juanjgon
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You only need to enable the motion blur in the LightWave camera settings. Set the Motion Blur to "Photoreal".
http://render.otoy.com/manuals/Lightwave3D/?page_id=404

-Juanjo
sjonsjine
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juanjgon wrote:You only need to enable the motion blur in the LightWave camera settings. Set the Motion Blur to "Photoreal".
http://render.otoy.com/manuals/Lightwave3D/?page_id=404

-Juanjo
Easy! Thanks!!!

Freddy
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juanjgon wrote:You only need to enable the motion blur in the LightWave camera settings. Set the Motion Blur to "Photoreal".
http://render.otoy.com/manuals/Lightwave3D/?page_id=404

-Juanjo
Hmm weird, I have motion blur in Lightwave render but not in Octane.

Please advice!

Thanks!

Freddy
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juanjgon
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What kind of motion blur? ... for example the instances or deformations motion blur are not rendered in the IPR, but works without problem in the final F9/F10 final render.

-Juanjo
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juanjgon
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Also check the global scene motion blur settings in the render target root node options panel. Perhaps you have some things disabled in this panel.

-Juanjo
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juanjgon wrote:Also check the global scene motion blur settings in the render target root node options panel. Perhaps you have some things disabled in this panel.

-Juanjo
When F9 rendering I see MB disabled!

But can't find where to enable this. ;-\

Freddy
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juanjgon
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The MB parameter that you can see in the preview window is the old multipass MB, used when Octane didn't have native motion blur, so this is not the problem.

Can you please send to me your test scene to see where is the problem? ... if you have the photoreal MB enabled in your camera you should get the MB without problems.

-Juanjo
sjonsjine
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juanjgon wrote:The MB parameter that you can see in the preview window is the old multipass MB, used when Octane didn't have native motion blur, so this is not the problem.

Can you please send to me your test scene to see where is the problem? ... if you have the photoreal MB enabled in your camera you should get the MB without problems.

-Juanjo
Have it enabled now, in octanes render target node editor - edit ;-)
When rendering I also now see the passes!!

I asume that I can forget the LW camera MB settings, like blur length and passes. I use the length and passes in octane instead.

Thanks!

But ssllooww render times now ;-\

Freddy
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juanjgon
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Nope, I think that you are enabling the old "multipass MB". Don't do it !!! ... multipass MB should only be enabled for special cases (MB in some simulations or hair). It is really slow, and not useful at all to render MB in the 99% of the scenes.

You need to enable the MB in the camera and set the MB parameters in the render target like you can see in the attached images. The MB length is controlled also with the LW camera length parameter.
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