Layer Shader Equivalent

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pak
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Is there equivalent of the native Layer Shader in octane? (with color blending options)
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skoeth
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MixTexture would be equivalent i guess.
I highly recommand to use the material node editor to see whats going on better!
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pak
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afaik mix does not have blending options
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skoeth
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Like you can see in my screen there is a blending option indeed.
Under "tex" you can load a bitmap or use whatever shader you want for blending.
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blendingmode.jpg
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pak
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Oh let me clarify:
Blending, in terms of add/multiply/overlay etc.
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skoeth
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ah okay, i see.
for multiplying there is the "Multiply" node...for the other blendingmodes i'm not sure.
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aoktar
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Not possible. There is only multiply and mix texture. And these are not enough to simulate a layer system. We can't add anything to render features which is not available in renderer.
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pak
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Okay, is it possible to add an "add" node at least? I workaround by negating, multiplying, and negating again, but an add would be much faster.
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aoktar
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pak wrote:Okay, is it possible to add an "add" node at least? I workaround by negating, multiplying, and negating again, but an add would be much faster.
I'm not developing the core. It's a fundamental request and not related with plugins. You should ask in general forum for these kind of requests. Sorry. But if Otoy guys can bring the "OSL" option then we will have many possibilities for new texture and material types.
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pak
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Okay, thank you
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