Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable

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momade
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Not yet. I can't follow some updates very quickly. Still have lot of todo. But you can call "edit in standalone" and change camera parameters.
no problem. thanks for your hard work aoktar! i appreciate.
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momade
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another two things i stumbled upon.

1: if i use displacement, using the invert checkbos has no effect on image texture. i have to invert in PS.

2: as i said: i love automatic mode. its absolutely great. would it be possible to add LV updates on changing texture-tag projection or coordinates?
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aoktar
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momade wrote:another two things i stumbled upon.

1: if i use displacement, using the invert checkbos has no effect on image texture. i have to invert in PS.

2: as i said: i love automatic mode. its absolutely great. would it be possible to add LV updates on changing texture-tag projection or coordinates?
1- it's a octane core problem. No solution for plugins atm. They should fix it
2- It should be updated for uv, tiling, etc.. Maybe a exception on some situations.
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desire
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Hi there!
At first I want to say great thanks aoktar for hard work, for a lot of improvements and an angelic patience while you read our again-and-again questions! =)
I want leave few questions here. Not exactly about 2.23.2 but about some issues were founded earlier at c4d plugin (with the same results at latest version too).
- When you render object with separate shadow (using render layer feature) and than compose them in photoshop,
there is small unwanted gap between object and shadow.
At some cases and at bright scene with weak shadows it looks like ok, but if you adjust darkness of shadow, gap will come to be visible.
Please look first attachment.
- One more is about zdepth pass with panoramic mode enabled at camera tag.
Zdepth renders just in angle of view of actual camera object but not around like you see scene in panoramic view.
Please look second attachment.

Maybe I make something wrong?
object/shadow gap
object/shadow gap
panorama
panorama
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aoktar
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desire wrote:Hi there!
At first I want to say great thanks aoktar for hard work, for a lot of improvements and an angelic patience while you read our again-and-again questions! =)
I want leave few questions here. Not exactly about 2.23.2 but about some issues were founded earlier at c4d plugin (with the same results at latest version too).
- When you render object with separate shadow (using render layer feature) and than compose them in photoshop,
there is small unwanted gap between object and shadow.
At some cases and at bright scene with weak shadows it looks like ok, but if you adjust darkness of shadow, gap will come to be visible.
Please look first attachment.
- One more is about zdepth pass with panoramic mode enabled at camera tag.
Zdepth renders just in angle of view of actual camera object but not around like you see scene in panoramic view.
Please look second attachment.

Maybe I make something wrong?
shadow issue.jpg
pano issue.jpg
It's a pleasure, thanks.Btw about surrounding pixels, it was much more on previous version. I suppose that's much better on latest version. I'm not sure it's a wrong usage problem or a mistake on convertion while saving. But i did a sample scene on other topic. see my latest post here: http://render.otoy.com/forum/viewtopic.php?f=30&t=45729
I'll test it more in this week.
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momade
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2- It should be updated for uv, tiling, etc.. Maybe a exception on some situations.
your right. it was an exception. sorry.
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Chriz
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aoktar wrote:
momade wrote:working on a metaverse project i was searching for the option to render a single cube map square.
in stand alone version they talk about a little quick fix
Added single face cube map projections, allowing you to render only one face of the cube, which will become useful for animation overlays in stereo panorama renderings.
. is this also available in the c4d plugin?

br.
mo
Not yet. I can't follow some updates very quickly. Still have lot of todo. But you can call "edit in standalone" and change camera parameters.
Hey aoktar and momade, I guess i really need that feature too, to render my entry for the metaverse project :| Hours of trying to render a cubemap in the 18k resolution. No way for my rig to do that. My spherical testrenders worked, but they haven´t been that big. My last hope was to render regions, but that doesn´t work until now too.

I tried different things to export my scene to standalone. But i understand totally nothing! I can´t render a simple cube or set a cam in there. So i would need the next 2 month to get my scene fixed in there :(

In my testrenders i had RAM and VRAM left, and even if it seems to be the same in the 18k cubemaprenderprocess, it stops directly after loading and saves a black image. No out of core rendering used.

If anybody has an idea how to get this image out of my machine until the end of this week, i would be very lucky!

Until than i will try my best, thanks a lot in advance, Chriz ;)
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
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Chriz
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OK, i am sorry for my long post... out of core did it somehow. I don´t understand why, but it seems to work. This Cubemapthing takes my rig to the ultimate limit! And imagine the VR Hardware will get better displays in one or two years.... and they need 16k-cubes... :lol:

Edit: I meant 36 k or more... ;)
Last edited by Chriz on Tue May 19, 2015 3:22 pm, edited 1 time in total.
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
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momade
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hey chriz.

if the out of core speeds down your render process to much. try to render left and right eye separate with 9k each.

br.
mo
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Chriz
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That might be a solution.... thanks for that hint!
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
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