momade wrote:I faced an other technical question:
does the Eye Distance Falloff effect cube map the same way than spherical map?
where would the poles be in the cube map?
in spherical i understand they are at the top an at the bottom poles of the sphere. am i right?
in my scene there are also quite some over head-objects... will they seem curved instead of straight with the standard setting of 0,3?
momade wrote:thanks abstrax.
great in depth answer as always!
i guess there has to be some testing done by me...
the 3d-depth remains the same right? or does spatiality also gets reduced at the poles?
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