Colorize clones with texture instead random possible?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dinf
Licensed Customer
Posts: 224
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

Hey,

I'd like to clone a bunch of plants on a ground and colorize them differently , but driven with a texture or noise instead of randomly. Doing it randomly is easy possibly with the Random Color in Gradient node, but when I connect a noise or texture instead I can't see a way to project the texture to the ground and use it to drive the color change at the same time.
Indeed, there *is* a way, switching the Texture Projection to World Space. In this case it seems that I have no influence on the rotational projection of the map onto the clones. Scaling is possible but a bit of guessing the right values.

Is there another possibility to colorize MoGraph Instances driven by a texture?
Thanks!
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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aoktar
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only random color will work with render instances. But moColors will work with non-renderinstances. But pratically you can't use it with high poly objects like trees. I don't advice it.
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dinf
Licensed Customer
Posts: 224
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

aoktar wrote:I don't advice it.
:)
Thanks for response. OK I'll give the world space projection a chance, hoping to get the best out of it ;)
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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