Mixed Displacement in Mix Mat?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dinf
Licensed Customer
Posts: 224
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

Thanks, but It is set to 1 core by default, I never change this.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
dinf
Licensed Customer
Posts: 224
Joined: Fri Feb 15, 2013 1:46 pm
Location: Germany

Aaaaaah, at last I got the point. Images *must* be in image shaders in the layer for the displacement!
Sorry for my slow mind and thank you again for your help!


I guess it is not possible to connect nodes in a C4D layer? That would be a big and great improvement, but I think I remember you said it is difficult to make.

Edit: okay, as far as I see it probably doesn't make sense because the texture is rendered to a fix size, right?
So it works now, but in this case: no transform working 1:1 as in rest of material, it doesn't make any sense in this scene.

Will there be another conclusion for the displacement in mix mats?
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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