Mixed Displacement in Mix Mat?
Moderators: ChrisHekman, aoktar
Aaaaaah, at last I got the point. Images *must* be in image shaders in the layer for the displacement!
Sorry for my slow mind and thank you again for your help!
I guess it is not possible to connect nodes in a C4D layer? That would be a big and great improvement, but I think I remember you said it is difficult to make.
Edit: okay, as far as I see it probably doesn't make sense because the texture is rendered to a fix size, right?
So it works now, but in this case: no transform working 1:1 as in rest of material, it doesn't make any sense in this scene.
Will there be another conclusion for the displacement in mix mats?
Sorry for my slow mind and thank you again for your help!
I guess it is not possible to connect nodes in a C4D layer? That would be a big and great improvement, but I think I remember you said it is difficult to make.
Edit: okay, as far as I see it probably doesn't make sense because the texture is rendered to a fix size, right?
So it works now, but in this case: no transform working 1:1 as in rest of material, it doesn't make any sense in this scene.
Will there be another conclusion for the displacement in mix mats?
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|