it's related with updating in LV. While you're doing somethings in viewport, it looks to control time of scene and stops to check as temporarily if you exceed this timer value. 100-200 ms. looks well for middle sized scenes. I think your scenes has much objects to check realtime. Just keep disabled this option.lilbignik wrote: Thank you. You absolutely right. Automatic mode was ON. It make problems for my scene. Now everything ok)
As i see automatic mode change mesh count and triangle amount in every my scene.
"Automatic" is good for a scene like in link:
https://vimeo.com/127624156
But checked on my a extremely heavy scene. Which is about 1gb scene size. Very hard to manage. As a new idea, i can look for a extra optimisation for very heavy scenes.
EDIT: Also use layers to hide some parts from viewport. Viewport drawing and octane rendering can slow down the all process.