Region Render and samples

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
nagboy
Licensed Customer
Posts: 96
Joined: Thu Jan 03, 2013 5:32 am

Hi,

Would it be possible to get region render to respect max samples? One of the main reasons to use the region render is to estimate how many samples you are going to need in the final image to get it grain free. Right now i cant figure out in any meaningful way how many samples is in the region, it seems like it just keeps on going ignoring max samples.

Eivind
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

+1
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

+1
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
User avatar
kcpr-raffaEl
Licensed Customer
Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
Contact:

Maybe this workaround help:

With the number of samples needed for the whole scene I'm making print screen, and then in PS (or other) check width and height of region.

Then I use that equation:

RegionSamples = RegionWidth * RegionHeight / (FullFrameWidth * FullFrameHeight) * FullFrame Samples

For Example if I have region 200x300 px, and full frame ix 1000x500 px, and Samples needed is 2000 - the equation would be:

200 * 300 / (1000*500) * 2000samples = 240 samples

It works OK for me.

One thing you have to be aware that making Print Screen you should either have 100% Zoom and then use Target 100% Frame width and height,
or Fit whole image in window - but then take widht and height of Full frame zoomed out.

I hope I didn't complicated this too much ;)
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

+1
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Post Reply

Return to “Autodesk 3Ds Max”