Hi,
Would it be possible to get region render to respect max samples? One of the main reasons to use the region render is to estimate how many samples you are going to need in the final image to get it grain free. Right now i cant figure out in any meaningful way how many samples is in the region, it seems like it just keeps on going ignoring max samples.
Eivind
Region Render and samples
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Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- kcpr-raffaEl
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Maybe this workaround help:
With the number of samples needed for the whole scene I'm making print screen, and then in PS (or other) check width and height of region.
Then I use that equation:
RegionSamples = RegionWidth * RegionHeight / (FullFrameWidth * FullFrameHeight) * FullFrame Samples
For Example if I have region 200x300 px, and full frame ix 1000x500 px, and Samples needed is 2000 - the equation would be:
200 * 300 / (1000*500) * 2000samples = 240 samples
It works OK for me.
One thing you have to be aware that making Print Screen you should either have 100% Zoom and then use Target 100% Frame width and height,
or Fit whole image in window - but then take widht and height of Full frame zoomed out.
I hope I didn't complicated this too much
With the number of samples needed for the whole scene I'm making print screen, and then in PS (or other) check width and height of region.
Then I use that equation:
RegionSamples = RegionWidth * RegionHeight / (FullFrameWidth * FullFrameHeight) * FullFrame Samples
For Example if I have region 200x300 px, and full frame ix 1000x500 px, and Samples needed is 2000 - the equation would be:
200 * 300 / (1000*500) * 2000samples = 240 samples
It works OK for me.
One thing you have to be aware that making Print Screen you should either have 100% Zoom and then use Target 100% Frame width and height,
or Fit whole image in window - but then take widht and height of Full frame zoomed out.
I hope I didn't complicated this too much
