Improved batch render script

Forum for OctaneRender Lua scripting examples, discussion and support.
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Hi all,

I've spent some time combining the batch render script with the render animation script. This script will ship with the next release of the standalone. We already want to put it out here so you can already use it and help us find some bugs ;)
Improved batch render script
Improved batch render script
batch-rendering.lua
(36.71 KiB) Downloaded 715 times
thanks,
Thomas
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thank you!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
simdal
Licensed Customer
Posts: 97
Joined: Tue Aug 14, 2012 6:10 am
Location: Mantova (Italia)
Contact:

Thank you! :)
Win 10 64, 4xGTX780ti 8xTeslaK80, Octane, Blender, Archicad
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Thanks Thomas!
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thomas,

When I am using this script (and this http://render.otoy.com/forum/viewtopic.php?f=73&t=41388) as the scripted graph node an error occurs. Is there a way to 'refresh' script settings without a need of reloading it? How shall a proper scripted graph node work?

Could you also help in further improvement of the script http://render.otoy.com/forum/viewtopic.php?f=73&t=41388. I have several remarks which I'd love to be coded. I'll post them there.
Attachments
scripted.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
r-username
Licensed Customer
Posts: 217
Joined: Thu Nov 24, 2011 3:39 pm

i use both scripts everyday, thanks for the update
i7 960 - W7x64 - 12 GB - 2x GTX 780ti
http://www.startsimple.com/ - http://www.gigavr.com/
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Just tried it out and got this error
Attachments
Error.jpg
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

kavorka wrote:Just tried it out and got this error
Hi,

I guess you're not using the latest version of Octane? The script "remembers" some of it's settings as part of the project and that feature was introduced only recently. It should work with 2.23.1.

cheers,
Thomas
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

smicha wrote:Thomas,

When I am using this script (and this http://render.otoy.com/forum/viewtopic.php?f=73&t=41388) as the scripted graph node an error occurs. Is there a way to 'refresh' script settings without a need of reloading it? How shall a proper scripted graph node work?

Could you also help in further improvement of the script http://render.otoy.com/forum/viewtopic.php?f=73&t=41388. I have several remarks which I'd love to be coded. I'll post them there.
Hi,

You can't use the script as a scripted graph. The easiest way to use the script is put it in your scripts folder (configured via File -> Preferences -> Application tab). Reload your scripts (Script -> Reload Scripts). Now you should have an entry in Scripts called batch-rendering. In the next release of Octane, the script will be always in the menu.

To clarify, there are 2 types of Lua scripts in Octane. Regular scripts and scripts that can be used by a scripted graph. Scripts for a scripted graph require a specific code structure. Those 2 types of scripts aren't interchangeable.

Unfortunately I don't have time right now to help out with the script. We're heads down in 3.0 development.

cheers,
Thomas
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

stratified wrote:
kavorka wrote:Just tried it out and got this error
Hi,

I guess you're not using the latest version of Octane? The script "remembers" some of it's settings as part of the project and that feature was introduced only recently. It should work with 2.23.1.

cheers,
Thomas

yep, I'm a couple versions back.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Post Reply

Return to “Lua Scripting”