water / waves

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Jorgensen
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wwoooohuuuu thanks nagboy - looks amazing.

i'm working on a competition but i will release some renders when it's 'legal' :-)

once again - thanks nagboy.

jorgensen
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Jorgensen
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only problem - 3ds max / gforce crashes as soon as i add the texture to my scene, and fixes the path to the displacement map :?

i thought that it might be the 3gb limit of my gtx 780 ti that was the problem, but when i render your scene it says 0.397/2.2627gb, and my scene (before adding the displacement map) says 0.939/2.629gb - so what should no be the problem or?

jorgensen
Attachments
scene.jpg
ocean.jpg
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Jorgensen
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ok, got it to work - by reduce the levelofdetail to 2048x2048.
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rfox
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Any chance to share the knowledge how to create animated water for the pool? ;)
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gueoct
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nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting
Please could someone save the file as 3dsmax2014 for me....? :oops:
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gueoct
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Please could someone save the file as 3dsmax2014 for me....?
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Jorgensen
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hi nagboy

thanks once again.

i have posted the images where i used your texture.

thanks for help.

see the images here:
http://render.otoy.com/forum/viewtopic.php?f=5&t=45538
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nagboy
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Jorgensen wrote:hi nagboy

thanks once again.

i have posted the images where i used your texture.

thanks for help.

see the images here:
http://render.otoy.com/forum/viewtopic.php?f=5&t=45538
Great results, glad it worked out for you :)
Scottiefeng
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nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting

Image

http://1drv.ms/1DhXs4a
Thanks for you upload. The Tif is huge and nice :D .

Don't really know where to apply the white spot one? Norm or Opacity?
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rappet
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nagboy wrote:Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting
http://1drv.ms/1DhXs4a
The basic material of the water looks amazing. The repetition kills the fun though.
thanx for sharing the maps (not a max user, but the maps are very nice to use!)

I am having same problems with super good looking HR textures and when using themn on larger scale they do not work nicely anymore , because of repetition .
ie. I have great Arroway textures for pavements. When using them in a streetview they appear nice with not showing too much depth in the street to avoid repetition .
When making topviews of such urban scene, the repetition always kills the fun of good textures and I have to do tricks in postproduction.

So, imo making good water material would be without using image textures, but only turbulences and other nodes.

It would be such a great feature to have some kind of randomness in texturing within Octane!
Maybe someone has good tricks to avoid repetition?

cheers,
Attachments
street.jpg
coXnqa5T.jpg

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