Hi!
I recently did a Sodastream commercial where I rendered it with octane 2.22 in Cinema 4d.
https://vimeo.com/124415386
pass: soda
Sodastream commercial
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Erxxi,
very well done! I like it. Not sure, which shot is real and which CG.
Not every shot is CG, right? Tell me, the 3 Glasses at 0:12 are real shots...otherwise you are a realflow expert.
May I ask some questions?
If the cooking water shot at 0:17 is CG, how did you achieve the sparkling bubbles effect?
And the big bubbles at the beginning and the middle: Did you use any plugins for that or just cloners and metaball? Xparticles? Realflow?
Only little thing that catched my attention, because it is a commercial:
It seems to be a bit noisy at 0:07. Did you use pathtracing and facing a hard deadline?
Glass and Water (deforming speculars) is hard to render for animation.
Thanx for sharing again!
This is top notch!
Cya,
ChrisVis
very well done! I like it. Not sure, which shot is real and which CG.

Not every shot is CG, right? Tell me, the 3 Glasses at 0:12 are real shots...otherwise you are a realflow expert.
May I ask some questions?

If the cooking water shot at 0:17 is CG, how did you achieve the sparkling bubbles effect?
And the big bubbles at the beginning and the middle: Did you use any plugins for that or just cloners and metaball? Xparticles? Realflow?
Only little thing that catched my attention, because it is a commercial:
It seems to be a bit noisy at 0:07. Did you use pathtracing and facing a hard deadline?
Glass and Water (deforming speculars) is hard to render for animation.
Thanx for sharing again!
This is top notch!
Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
Hi Chris!
Thanks for the reply!
You're right, the three glasses is live action shot with a GH4 (but I wish i could say they're CGI
)
the sparkling/carbonating shots in the packshot and 0:17 is made by using a texture sequence from the bubbles in the live action shot and playing around with opacity and refraction index in a specular material.
the closeup bubbles were made with a simple emitter and metaballs. no plugins.
the renders were a bit noisy due to tight deadline (direct lighting , but I also added some grain with film convert cause I wanted a 16mm look on the closeups.
Thanks for the reply!
You're right, the three glasses is live action shot with a GH4 (but I wish i could say they're CGI

the sparkling/carbonating shots in the packshot and 0:17 is made by using a texture sequence from the bubbles in the live action shot and playing around with opacity and refraction index in a specular material.
the closeup bubbles were made with a simple emitter and metaballs. no plugins.
the renders were a bit noisy due to tight deadline (direct lighting , but I also added some grain with film convert cause I wanted a 16mm look on the closeups.
Hi Erxxi,
sounds like real production tasks mastered just fine.
The bubble close ups look very nice for directlighting. Very well done with C4D only.
Thanx for the info on the sparkling water shot. Mixing live action texture sequence is a very smart "workaround" for a otherwise hard to do shot like this.
Adding grain with filmconvert is great, but it sometimes gets messed up by online compression. I think thats the case here, at least thats my experience with much grain and h.264 compression.
Thanx again for being part of the community,
I`d like to see more.
Greetings,
ChrisVis
sounds like real production tasks mastered just fine.

The bubble close ups look very nice for directlighting. Very well done with C4D only.
Thanx for the info on the sparkling water shot. Mixing live action texture sequence is a very smart "workaround" for a otherwise hard to do shot like this.
Adding grain with filmconvert is great, but it sometimes gets messed up by online compression. I think thats the case here, at least thats my experience with much grain and h.264 compression.
Thanx again for being part of the community,
I`d like to see more.

Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled