Hide the base instance object

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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pensart
Licensed Customer
Posts: 2
Joined: Mon Mar 23, 2015 12:02 am

Does anyone know how to hide the base instance object.

I made a Null and use the null to generate a rectangular array using my base object (grid object)
But i cannot figure out how to get rid of the base object, i mean hide it from render.
In lw renderer i can just deselect the base in the scene editor. But if u do that octane will also
hide all the instances

GP.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Currently you can't hide the base object, it needs to be loaded in the scene to be instanced, but you can scale it to near 0, or put it far away in the scene, and instance it in local mode.

For Octane 3 I will try to add a feature to hide loaded objects, but anyway instancing in local mode works fine so far.

-Juanjo
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Yes I've ran into this as well. Kind of an issue but of course as mentioned an "ok" work around.

Would it be possible to add a custom flag to the custom object plugin that would allow you to load but not render it in Octane?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

3dreamstudios wrote:Yes I've ran into this as well. Kind of an issue but of course as mentioned an "ok" work around.

Would it be possible to add a custom flag to the custom object plugin that would allow you to load but not render it in Octane?
I want to add this feature for Octane 3 ;) ... I need to make some changes in the plugin core to disable the objects at render time, and it is better to don't touch this code now to have a stable 2.2 version as soon as possible.


-Juanjo
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