Will the "Color Shader" work with render instances in the near future?
That would be really great and would open the possibility to mix the "Color Shader" with the "Random Color" from Octane.
Octane and Xparticles test
Moderators: ChrisHekman, aoktar
i hope so. Atm we don't have any support for this.tomabobu wrote:Will the "Color Shader" work with render instances in the near future?
That would be really great and would open the possibility to mix the "Color Shader" with the "Random Color" from Octane.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Loving the stuff you're doing with this, Tom. Looks great
Any tricks to this latest one?
ten

ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
Thanks. No tricks to this one. Just a cloner with a Multi Sader, some paths generated with Xparticles and a little bit of exploration with the panoramic chamera. I will post tomorrow the scene I've used.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
And here is the scene.
- Attachments
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- multiShader.rar
- (2.75 MiB) Downloaded 220 times
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
- JavierVerdugo
- Posts: 97
- Joined: Thu Sep 18, 2014 10:50 am
Oh, this is so great!I don't have any idea about python really nice you can do this workflow to work with xp3.
Thanks for sharing!
Thanks for sharing!