mask and alpha map

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Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Hi guys,

I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.

Any idea how? thanks
Attachments
shareislove.mpm_vol.05_p13_vray.JPG
mpm_vol.05_p13_logo_mask.png
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linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

Scottiefeng wrote:Hi guys,

I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.

Any idea how? thanks
You can combine any two image and color nodes with the "Mix Texture" node.

- In the amount input pin you either plug an RGBA image with an alpha layer or a bw grayscale mask image.
Mix Texture - OR standalone
Mix Texture - OR standalone
Example:
2d plane primitive with
- Tiger.png with an alpha layer.
- Blue RGB color node



- - -

Note:

The "Mix Texture" node is not the same as the "Mix Material" node. :!:

- - -
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Scottiefeng
Licensed Customer
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

linvanchene wrote:
Scottiefeng wrote:Hi guys,

I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.

Any idea how? thanks
You can combine any two image and color nodes with the "Mix Texture" node.

- In the amount input pin you either plug an RGBA image with an alpha layer or a bw grayscale mask image.
Mix Texture - OR standalone v1001.jpg
Example:
2d plane primitive with
- Tiger.png with an alpha layer.
- Blue RGB color node



- - -

Note:

The "Mix Texture" node is not the same as the "Mix Material" node. :!:

- - -

Works! Thanks mate.
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