Hi guys,
I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.
Any idea how? thanks
mask and alpha map
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- linvanchene

- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
You can combine any two image and color nodes with the "Mix Texture" node.Scottiefeng wrote:Hi guys,
I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.
Any idea how? thanks
- In the amount input pin you either plug an RGBA image with an alpha layer or a bw grayscale mask image.
Example:
2d plane primitive with
- Tiger.png with an alpha layer.
- Blue RGB color node
- - -
Note:
The "Mix Texture" node is not the same as the "Mix Material" node.
- - -
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
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- Scottiefeng

- Posts: 183
- Joined: Fri Aug 01, 2014 1:46 pm
linvanchene wrote:You can combine any two image and color nodes with the "Mix Texture" node.Scottiefeng wrote:Hi guys,
I have got the mask map as below that I want to apply to a knife. I try to make the black part transparent so that it would not block the steel texture.
Any idea how? thanks
- In the amount input pin you either plug an RGBA image with an alpha layer or a bw grayscale mask image.
Example:
2d plane primitive with
- Tiger.png with an alpha layer.
- Blue RGB color node
- - -
Note:
The "Mix Texture" node is not the same as the "Mix Material" node.
- - -
Works! Thanks mate.