can't put a material on x-particles trails from emitter

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KillReal
Licensed Customer
Posts: 49
Joined: Tue Mar 03, 2015 7:55 pm

can't put a material on x-particles trails from emitter

just want to apply materials on particle trails (it works with cinema native renders) - saw a lot of such examples from https://www.behance.net/beeple

maybe somebody can help me with right setup?
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ten
Licensed Customer
Posts: 218
Joined: Fri Apr 18, 2014 10:43 am
Location: England

You need to add hair to the trail and then material the hair - only way with Octane right now as it does not support XP shaders....yet ;)

ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
KillReal
Licensed Customer
Posts: 49
Joined: Tue Mar 03, 2015 7:55 pm

Thanks a lot my friend! It's working =)
But i should said that if you want hairs to react directly as emitter trails (according to modifiers and etc.) you should select "spline guides" on "root" section of "add hair" module.

Hope it will help someone)
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adriendupagne
Licensed Customer
Posts: 58
Joined: Thu Mar 05, 2015 8:28 pm

good effort using xparticles and octane. nice
CCIDgfx
Licensed Customer
Posts: 70
Joined: Mon Aug 25, 2014 2:25 pm

This was a life saver....Thank You soooooo much for posting this....I've been looking for days on how to get the trails to show up in Octane....Again...THANK YOU SOOOOO MUCH =)
3D Motion Graphics Designer

Intel i9 13900K / 128gb DDR5 / 2 Nvidia 4090 FE / PSU EVGA 1600w / WIN 11
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