Holographic Video for VR

A public forum for discussing and asking questions about the demo version of Octane Render.
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Frank1000
Posts: 37
Joined: Wed Mar 04, 2015 8:02 am

Hi,
I'm working on a virtual reality exhibition project and am very much interested in the holographic video that's announced on your website http://render.otoy.com/newsblog/?p=547.

I was wondering if you could provide a downloadable holo-video demo for the oculus rift for me ?

http://files.panodome.com/uploads01/201 ... -20-28.jpg

As far as i understood, it's possible to move the 3d-camera around in the corresponding video. The idea is to pre-render complex vr-scenery that can't be rendered real time and play it back and move the 3d-camera around in real time during playback.

Best regards,
Frank
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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We're working on this in several stages, one for PC VR and later mobile VR:

http://venturebeat.com/2015/03/04/oculu ... ring-tech/#

And then for true light field displays, which are being built as custom hardware solutions.
Frank1000
Posts: 37
Joined: Wed Mar 04, 2015 8:02 am

ok thx.

? Will there be a downloadable Oculus Rift demo anytime soon ?

I saw the Octane Render download, but was looking for a Holographic Video example for the oculus rift.

? Can i use the octane render to generate a scene by myself ?
I have Softimage and 3DSMax and Unity3D
Frank1000
Posts: 37
Joined: Wed Mar 04, 2015 8:02 am

? Demos for Rift available at this time ?
rund
Posts: 11
Joined: Wed Jun 11, 2014 1:45 am

Where's the VR Batman Cave? It's supposed to release "this winter" according to this
Frank1000
Posts: 37
Joined: Wed Mar 04, 2015 8:02 am

ok cool. I wished one could see via Oculus Rift what is already being achieved in the Otoy development ... can't await to be able to pre-render VR instead of real-time rendering, so to engage Global Illumination and any depth of render quality, hopefully this is what it is to be.
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Goldorak
OctaneRender Team
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rund wrote:Where's the VR Batman Cave? It's supposed to release "this winter" according to this
Winter is coming...this April. We targeted March originally, but decided to wait until after GearVR2.
rund
Posts: 11
Joined: Wed Jun 11, 2014 1:45 am

Goldorak wrote:
rund wrote:Where's the VR Batman Cave? It's supposed to release "this winter" according to this
Winter is coming...this April. We targeted March originally, but decided to wait until after GearVR2.
I hope that's the final delay then. I can't wait to navigate through the scene and test the positional tracking on my DK2, and I'm so bored with looking at all the stereo Quicktime VR panoramas out there.
rund
Posts: 11
Joined: Wed Jun 11, 2014 1:45 am

Goldorak wrote:
rund wrote:Where's the VR Batman Cave? It's supposed to release "this winter" according to this
Winter is coming...this April. We targeted March originally, but decided to wait until after GearVR2.
April is almost over. Shouldn't this much hyped "holographic lightfields" batcave have been released by now?
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

rund wrote:
Goldorak wrote:
rund wrote:Where's the VR Batman Cave? It's supposed to release "this winter" according to this
Winter is coming...this April. We targeted March originally, but decided to wait until after GearVR2.
April is almost over. Shouldn't this much hyped "holographic lightfields" batcave have been released by now?
We are releasing our Gear VR app and Octane VR this month. The Gear VR app will play ORBX content that is published online or saved onto the device, including OctaneVR renders as well as the WB project.
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