hi encountered a problem
had to make a card falloff reflection
reflections off
- Elvissuperstar007
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These are correct reflections. If you want to turn the reflections on the walls off, adjust the wall material appropriately (Specular parameter down to 0.1 or 0.0). Alternatively adjusting the roughness will diffuse the reflections much more while maintaining the reflections of the general room.
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- Elvissuperstar007
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on the idea of the customer's walls should reflectprofbetis wrote:These are correct reflections. If you want to turn the reflections on the walls off, adjust the wall material appropriately (Specular parameter down to 0.1 or 0.0). Alternatively adjusting the roughness will diffuse the reflections much more while maintaining the reflections of the general room.
but the extra reflection to the customer does not need
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Yes, however the customer is specifying physically incorrect output. This is not Octane's function. What feature are you imagining would satisfy the task?
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- Elvissuperstar007
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director and producer is not interested in the laws of physics! (((profbetis wrote:Yes, however the customer is specifying physically incorrect output. This is not Octane's function. What feature are you imagining would satisfy the task?
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but You, as visualizer should be interested in physics. In short, apply proper physical properties through material (lower reflection, increase roughness values)..& You'll get what You need.Elvissuperstar007 wrote:director and producer is not interested in the laws of physics! (((profbetis wrote:Yes, however the customer is specifying physically incorrect output. This is not Octane's function. What feature are you imagining would satisfy the task?
if that doesn't help & You need technically & realistically impossible results : render out two frames & do blending using mask or.. go to biased engines where "all the magic is possible" using thousands of dials..-in other words choose Your tools accordingly - Octane Render is not a "cheat-box" =) unbiased engines will never have such flexibility as they are designed based on oppositely different principles.
P.S. & sorry (imho) there's no need such functionality for render engine - if You already fake this effect..- there's no need to clutter work-space with pseudo parameters..that 0.01% user are going to use.
Why dont you use multipass? You can control the reflection easily in PS.
http://www.sadece.com.tr
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- Elvissuperstar007
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this animation))sadece wrote:Why dont you use multipass? You can control the reflection easily in PS.
http://www.youtube.com/watch?v=BrYnodNUmYk
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