I am getting a strange triangulation during rendering.
all i did is creating a box and extruding a few polygons.
is there something wrong with my geometry or is it about the right render setting?
strange triangulation
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probably scale issue - check it =)
other than that tweak ray epsilon value =)
other than that tweak ray epsilon value =)
- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
my round edges are similar to this