OctaneVR reveiled by Otoy

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ristoraven
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rappet wrote:
ristoraven wrote:I don´t see a problem with GearVR. I plan to just figure out the optimal specs for the render with simple test scenes, then, I´ll make the actual scene and render.
Simple as rowing a boat. This includes animations with volumetric fire, smoke and brimstone. Man, this stuff is just hitting me piece by piece: I can make ANIMATIONS with volumetrics in VR. Prebaked to be viewed with a simple phone. This is ginormously awesome.
The only problem I see is that I am forced to buy a Samsung Note 4.
That makes me want to find good alternative.
By the time this gets into action, it would be note 5. :)

I think I skip note 4 and this current state of GearVR and jump on board on the next phase of these. Depends on what you plan to do with all this, it could suck. Doing proper business, I am sure, these will pay them selves back in no time. I don´t intend to use the note 5 as a phone, it will be solely attached to the Gear.
MOSFET
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rappet wrote:The only problem I see is that I am forced to buy a Samsung Note 4.
That makes me want to find good alternative.
Samsung recently announced a new Gear VR compatible with the Galaxy S6 and Galaxy S6 Edge:

https://www.oculus.com/blog/gear-vr-inn ... s6-series/

/Edit: It should be mentioned that this version will allow you to avoid battery drain by running the setup tethered via power over USB.
Last edited by MOSFET on Wed Mar 18, 2015 1:15 pm, edited 1 time in total.
ristoraven
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I stand corrected. Note 6, by the time this show gets into orbit.
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gabrielefx
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Rikk The Gaijin wrote:Gabriele, the DK2 is an obsolete prototype, it doesn't make sense for a company to release a brand new product for that.
I'm sure once the Oculus CV1 will hit the market next year, Octane will support it. ;)
I received my DK2 kit in August 2014.
Only "yesterday" UE4 has updated to 4.7 and it supports preview directly within the editor.
With the DK2 we can develop real 3d architectures for free...
I don't know if you watched the Enlighten demo for UE4, it's impressive. Probably Nvidia VXGI will do the same with one Titan X.
Samsung can't handle all this power. We can use the Gear VR as a View Master to watch stereoscopic panoramas, videos or simple 3d video games.
We can't have a full 3d immersive experience with Samsung stuff.
Last edited by gabrielefx on Wed Mar 18, 2015 2:01 pm, edited 1 time in total.
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ristoraven
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For game developers, Carmack suggests to "think ps1 and nintendo wii" when designing games, assets, textures etc. for GearVR..

Samsung will not be able to show high end UE4 games. Unless, they are rendered with Otoy and in the cloud. I think prebaked games would be too massive in size that there is no way to do them prebaked, so the cloud is only solution. Otoy, is getting into UE4 integration fast, if I have understood correct.
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Goldorak
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Of course we can support DK2. It just has half the pixels and in our case it is a night and day difference in quality that position tracking doesn't help with.

When CV1 is out with a good screen then it may be the same as GVR, until GVR goes 4K, which Samsung has talked about already in their road map
r-username
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Goldorak wrote:When CV1 is out with a good screen then it may be the same as GVR
CV1 will be dual screen, since Oculus is working on both it appears dual screen will provide a better experience in the end.

I love the vision of .orbx as a pkg for everything 3d, can we get the lua vr script sooner than the other stuff?
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gabrielefx
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I prefer a cabled hmd except someone will be able to send through the air 4K streams at 90fps and zero latency...
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icelaglace
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gabrielefx wrote:
Rikk The Gaijin wrote:Gabriele, the DK2 is an obsolete prototype, it doesn't make sense for a company to release a brand new product for that.
I'm sure once the Oculus CV1 will hit the market next year, Octane will support it. ;)
I received my DK2 kit in August 2014.
Only "yesterday" UE4 has updated to 4.7 and it supports preview directly within the editor.
With the DK2 we can develop real 3d architectures for free...
I don't know if you watched the Enlighten demo for UE4, it's impressive. Probably Nvidia VXGI will do the same with one Titan X.
Samsung can't handle all this power. We can use the Gear VR as a View Master to watch stereoscopic panoramas, videos or simple 3d video games.
We can't have a full 3d immersive experience with Samsung stuff.
You can have immersive experience with the Gear VR.
Samsung just targeted another audience. Oculus targeted gamers at first place.
Also remember that the Gear VR is not a prototype but an actual commercial product and isn't meant for developers but for the casual people who wants their first try at virtual reality. The fact that it doesn't have cables everywhere is a good feeling compared to the DK2 (Playing Elite Dangerous + DK2 + HOTAS + Headset + Leap Motion attached to it : Cable nightmare)

You can play games with the same quality as PC games very soon on mobile, the Note 4 has already a lot of power in it and I'm quite surprised what I can actually do with it even with real-time GI.
Once we get mobile GPUs like the Tegra X1, it'll be even easier.

VXGI is too expensive to be used in real-time even with a TITAN X. It isn't the best approach yet, that's why they got new scientists very recently at NVIDIA to do more research in this domain. Modern game engines gives us enough buffers to create faster/accurate GI techniques.

DK2 is great, but the screen is too pixelated compared to the Gear VR. Crescent Bay would probably have 2 screens from what people who tried it said on the interwebs.
I'm just getting worried about the amount of power you'll require in the end. 4K gaming is quite niche already, unless you have 2x980 but that's something else :lol:
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Rikk The Gaijin
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I just tried the Oculus CresentBay. Mind. Blown.
It's WAY better than DK2 and Gear VR.

I really look forward to CV1 8-)
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